uG|S!r.ReaDy

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Everything posted by uG|S!r.ReaDy

  1. uG|S!r.ReaDy

    Thank u man. You're the one keeping the server alive along with other who support us. <3
  2. uG|S!r.ReaDy

    @uG|wolfman you sure that is our server cuz ours doesn't have an AGM LOL unless u changed the scripts and no b3. gg fake And ye, the new scripts i converter for old mod,have some of the features like and ending, vote for both game type and map,killstreac, a special welcome, no nob perks, script commands, new kill card improved kill cam and so on. But keep it default.
  3. uG|S!r.ReaDy

    2v2

    Some people are working, others not interested in 2v2 without a prize, that's the main problem.
  4. uG|S!r.ReaDy

    Its does, this is what happens when some were indifferent when we bought did with DDoS protection....Here we go again
  5. uG|S!r.ReaDy

    You should be able to connect now
  6. uG|S!r.ReaDy

    I changed the binary now, made it an original server with the ability to support cracked keys to show in the master list, Try to connect and tell me if any success now.
  7. uG|S!r.ReaDy

    I am able to connect to our c od2 server. It might be a profile error where it deletes the keycode
  8. uG|S!r.ReaDy

    soon
  9. uG|S!r.ReaDy

    Just finished 2 more servers : Bf2 : 193.70.80.63:27115 CoD2 : 193.70.80.63:27215
  10. uG|S!r.ReaDy

    What kind of HC mix you mean :) ?
  11. uG|S!r.ReaDy

    Hello, we've added a discord bot that will post the new Topics in our discord server
  12. uG|S!r.ReaDy

    There is no way of the SAME IP address. There will always be a different number. "Inside your internet service provider "service area" That post you attached is regarding same house /dorm/university etc. Before connection make sure you do " ipconfig /renew " so no other questions will be in future + i'm sure u have dynamic one and the DHCP is correct
  13. uG|S!r.ReaDy

    If you have suggestions for servers feel free to post them here http://www.united-generals.com/index.php?/suggetstions/
  14. uG|S!r.ReaDy

    Fixed
  15. uG|S!r.ReaDy

    Holy molly
  16. uG|S!r.ReaDy

    Test

    Suggestion for servers
  17. uG|S!r.ReaDy

    Friendly

    United-Generals vs eXp promod tournament
  18. uG|S!r.ReaDy

    A special Page fo this Tour will be created. Keeps us updated. Also for the squad, we will use Brackets management. http://www.united-generals.com/index.php?/clan-war/
  19. uG|S!r.ReaDy

    Damn boi, appreciate , one month experience covered
  20. uG|S!r.ReaDy

    Hello, Today i will show some people the map callout on cod4, for those who do not know Crash, Stike, backlot, cross, district,vacant Happy gaming
  21. uG|S!r.ReaDy

    New Deathrun Mod W.I.P Update. Display current level. Display #vip icon.(edited) No more hitmarker with m40a3_mp and remington700_mp. - Optimized .IWD (270 MB into 70MB) - Added order. Fixed recent bugs. Added secondary weapons, 6 knifes. + skinz for them (in screeshot only one knife skinz shown) ported from csgo, skins coming soon Made new Gun model. (unavailable in recent update) Welcome Menu Screen. Custom weapon, the banana gun + knife (soon) To do List: Display groups in game : (Member/Admin/Admin+/Master-Admin/Owner) Trails, for all players first, then special for VIPS. Menu optimization. Add new ranks = prestige. That will be a total of 1000 ranks. (100 current + 10 for each prestige)
  22. uG|S!r.ReaDy

    ty
  23. uG|S!r.ReaDy

    thx
  24. uG|S!r.ReaDy

    Hello, An update is on the way . We're upgrading our forums to IPB4.2 which comes with some awesome new things. I won't go into to much detail but if you want you can go HERE to find out more. However some important features... New style, smoother cms A new totally unique Reactions System which is cool AF. Clubs: We have clubs now. Not really sure on what they are used for or how they are good but you can find them under the Browse menu. You can make your own clubs (like, micro communities or some sh*t. I'll enable it so you can have a private posting place and stuff ) Give me some suggestions and I can set a few clubs up to see what we can use them for... Better than just keeping it turned off In the mean time, enjoy the uG power...
  25. uG|S!r.ReaDy

    Hello, i want make a final round script, like 1v1. Should work like this. Get the best killer from best team and set in a location , like on the roof of one building (i can make that np ) and play 1v1 knife . Who knows modding, who can help, have some problems. Thats so far i made. I need help in getting the best score from both team, and compare to all other players kill /deaths, adn choose best one. #include ready\_common; #include common_scripts\utility; init() { while(1) { if( game["roundsplayed"] >> (level.dvar[ "round_limit" ]) ) { level notify("startfinish"); level waittill( "finishfirstfg" ); level ready\_mod::endMap( "Game has ended" ); } level waittill("startfinish"); level waitfdead(); level.spawn["allies"] = getEntArray( "endmap_trig", "classname" ); if( !level.spawn["allies"].size ) level ready\_mod::endMap( "Game has ended" ); //end map obv else { //best comparation , who can help. this was my idea, who can help improve.players , take scores + death // help improve this part for( i = 0; i < level.spawn["allies"].size; i++ ) level.spawn["allies"] placeSpawnPoint(); low = getBestPlayerFromScore( "deaths" ); pro = getBestPlayerFromScore( "score" ); if( !low == pro && low isReallyAlive() && pro isReallyAlive() ) { thread ready\_mod::finalvs( (0,0,0) ); wait 3; thread ready\_mod::finaaal( (0,0,0) ); makefinalact(pro); level waittill("end_killcam"); players = getFinal(); for( i = 0; i < players.size; i++ ) //put all other spect { players thread ready\_teams::setTeam( "spectator" ); players.pers["team"] = "spectator"; players closeInGameMenu(); players ready\_mod::destroyLifeIcons(); } low jumpers(); } level waitfdead(); } } } //Location part // knifegame() { self endon( "disconnect" ); for(;;wait 0.1) { if(!isAlive(self)) { if(self MeleeButtonPressed()) { self.isKnifing = true; if(getDvar("mapname") == "mp_crash" || getDvar("mapname") == "mp_crash_snow") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((2553,1471,91)); else self delayedSpawn((2292,1980,91)); } if(getDvar("mapname") == "mp_crossfire") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((6497,-6,345)); else self delayedSpawn((6822,837,345)); } if(getDvar("mapname") == "mp_backlot") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-976,2742,67)); else self delayedSpawn((-1436,2312,75)); } if(getDvar("mapname") == "mp_strike") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((2748,-257,27)); else self delayedSpawn((2748,616,27)); } if(getDvar("mapname") == "mp_vacant") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-2813,1122,-101)); else self delayedSpawn((-3449,279,-101)); } if(getDvar("mapname") == "mp_citystreets") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((2993,-2027,-101)); else self delayedSpawn((2698,-2773,-101)); } if(getDvar("mapname") == "mp_convoy") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-3276,634,-61)); else self delayedSpawn((-3292,-120,-45)); } if(getDvar("mapname") == "mp_bloc") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((2079,-8328,19)); else self delayedSpawn((1351,-9061,19)); } if(getDvar("mapname") == "mp_bog") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((6511,-15,345)); else self delayedSpawn((6814,639,345)); } if(getDvar("mapname") == "mp_cargoship") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-2510,510,763)); else self delayedSpawn((-2512,-516,763)); } if(getDvar("mapname") == "mp_countdown") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((2396,4087,-1)); else self delayedSpawn((1555,5056,-1)); } if(getDvar("mapname") == "mp_farm") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((505,-2040,135)); else self delayedSpawn((975,-1543,144)); } if(getDvar("mapname") == "mp_overgrown") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((3274,-1663,-117)); else self delayedSpawn((3930,-1299,-117)); } if(getDvar("mapname") == "mp_pipeline") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-1632,-3399, 368)); else self delayedSpawn((-2012,-3924, 295)); } if(getDvar("mapname") == "mp_showdown") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((1316,-272, 403)); else self delayedSpawn((1641,903, 403)); } if(getDvar("mapname") == "mp_shipment") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((-2264,1822, 203)); else self delayedSpawn((-3021,967, 203)); } if(getDvar("mapname") == "mp_nuketown") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((1313,-1349,247)); else self delayedSpawn((870,-1090,209)); } if(getDvar("mapname") == "mp_marketcenter") { if ( RandomInt( 100 ) > 50 ) self delayedSpawn((743,3538,211)); else self delayedSpawn((1287,3535,211)); } } } } } delayedSpawn(origin) { if( !isDefined(self.spawnedKnifing) ) wait 3.0; self.spawnedKnifing = true; self maps\mp\gametypes\_globallogic::roofspawn(); self setOrigin(origin); } waitfdead() { self waittill_any("death","disconnect"); { thread createhud("[[" + self.name + "]] ^1K.I.A"); //ending script level notify( "finishfirstfg" ); } } jumpers() { self thread ready\_teams::setTeam( "allies" ); self ready\_mod::spawnPlayer(); level notify( "jumper", self ); level notify( "player_spawn", self ); }